{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/03b97d4d9df642ca9323c138ae09ce36\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/03b97d4d9df642ca9323c138ae09ce36-0b70ef5931b0a3c9.gif","duration":1488.568,"title":"Aziel QuickScatter: Setting Deep Dive (Build a Jungle)","description":"In this video, I dive into the quick scatter tools settings to generate a dense jungle environment, focusing on layering big, medium, and small objects along with ground cover. I demonstrate how to use runtime-generated assets effectively, including adjusting weights and noise patterns for a more natural look. I also explain the importance of generating certain assets on load versus runtime, particularly for larger trees. I encourage you to experiment with these techniques and let me know what you create using the tools. Finally, I’ll be covering how to drive the placement of objects in the sky in the next tutorial, so stay tuned!"}