{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/074a4467c0d445de88aecf89069526ee\" frameborder=\"0\" width=\"1672\" height=\"1254\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1254,"width":1672,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1254,"thumbnail_width":1672,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/074a4467c0d445de88aecf89069526ee-08c38fe857968bf1.gif","duration":247.7358,"title":"Creating Polygon GBA: An Audio-Visual Experience of King Gizzard's Album","description":"In this video, I’m excited to share my project called Polygon GBA, which is an audio-visual release of King Gizzard's album Polygon Don't Wanna Land for the Game Boy Advance. I’ve encoded the music in the ADPCM format, allowing for real-time animations that sync with the audio, and I’ve created features like track cycling, pause/play, and two animation modes. The visual experience transitions from a retro palette to a full color spectrum as you reach the album's climax, reflecting its themes. I’m open to collaboration on creative coding projects, so feel free to reach out if you're interested! Thank you for watching!"}