{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/0bac8322368c44059dff51e2dfc548e8\" frameborder=\"0\" width=\"1114\" height=\"835\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":835,"width":1114,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":835,"thumbnail_width":1114,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/0bac8322368c44059dff51e2dfc548e8-b113005ffb7293a8.gif","duration":162.498,"title":"Importing Privy SDK for WebGL Unity Application","description":"In this video, I provide a step-by-step guide on how to import the Privy SDK for a WebGL Unity application. I demonstrate the process of configuring build settings, importing the SDK package, and setting up WebGL templates. Key tasks include selecting the SDK package, choosing the appropriate WebGL template based on Unity editor version, and adjusting code stripping settings for optimal SDK builds."}