{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/0f26a00bdeec49dc93af78778c8d21c3\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/0f26a00bdeec49dc93af78778c8d21c3-3de83e84dcdc5126.gif","duration":540.011,"title":"Investigating a Bug in Button State Rendering and Alpha Handling","description":"In this video, I am reporting a peculiar bug related to my button struct where the alpha value behaves unexpectedly when using DrawSpriteEXT. I noticed that when I set the alpha to half, the water appears dark for a brief moment, which is not the case when using drawSetAlpha and drawSetSprite. I have been troubleshooting this issue extensively and it seems to involve complex interactions between various systems in my project. I am open to sharing additional information or project files if that would help in diagnosing this problem. If anyone has insights or suggestions, I would greatly appreciate your input."}