{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/103c2c1ce376485a8113d1b7b60bd1a8\" frameborder=\"0\" width=\"1108\" height=\"831\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":831,"width":1108,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":831,"thumbnail_width":1108,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/103c2c1ce376485a8113d1b7b60bd1a8-5a48e087710a9526.gif","duration":103.176,"title":"Game Development in Action: Testing New Ideas and Graphics 🎮","description":"In this video, I’m experimenting with integrating new ideas into our game during development. I’m using an app to send enemies to attack me while I generate images with NanoBanana, which will be saved and hopefully hot-reloaded into the game. I demonstrate this process while running everything through Tmux, and I show the generated images. My goal is to streamline our workflow by allowing real-time updates to the graphics. No specific action is requested from viewers, but I welcome any feedback on this approach."}