{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/1fe6cde217bb4ac9b01192fdd5917c8e\" frameborder=\"0\" width=\"1280\" height=\"960\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":960,"width":1280,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":960,"thumbnail_width":1280,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/1fe6cde217bb4ac9b01192fdd5917c8e-fcee45f04e7f095c.gif","duration":349.1,"title":"Debugging Common Client-Server Issues in Real-Time Development 🛠️","description":"In this video, I walk you through a series of common bugs we can trigger on purpose and how to fix them using a simple process: reproduce the issue, read the error, add a quick log, make a minimum fix, restart the resource, and retest. We focus on client-server interactions and resource references, addressing issues like nil values, event name mismatches, async timing problems, and export errors from dependencies. I demonstrate how to correct these issues step-by-step, ensuring our code runs smoothly without freezing the game. I encourage you to apply these techniques in your own projects to enhance performance and reliability. Please make sure to check the order of resource dependencies in your manifest to avoid export errors."}