{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/23c5d0a519c64ae4b51c3e8919c368c7\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/23c5d0a519c64ae4b51c3e8919c368c7-a56af436672697fc.gif","duration":181.133,"title":"03_Understanding Hierarchy and Instance Geometry with Maya and Cargo 3","description":"In this video, I break down the hierarchy of our asset setup, focusing on the barrel instances. I explain how to select and move individual barrels within the outliner and demonstrate how they are all linked as instances of barrel A. I also show how to duplicate a barrel and convert it to an object for independent modification, which is essential for our workflow. If you want to modify a barrel without affecting the others, remember to use ctrl-d to duplicate and then convert it. Please make sure to follow these steps if you need to adjust any barrels in your projects."}