{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/26f93e29cca94ab09d124391bd5bc78a\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/26f93e29cca94ab09d124391bd5bc78a-cc17cdc8ffd002fe.gif","duration":306.74,"title":"03_Manually Import USD files with 3DS MAX and Cargo","description":"This Loom explains how to manually import USD files using the CargoUSD importer in 3D Studio Max. It shows enabling manual import controls in Cargo Preferences, selecting the correct texture variant such as PNG2K, and pointing the importer to the downloaded USD file or a whole USD folder. The video notes that for Cargo 3.0 the USD import must be version 7 or greater, otherwise assets below 7 will not work and may require redownloading. It demonstrates importing a specific asset (Barrel B from version 7.2 under Models) and confirms the result matches Cargo import functionality, including optional controls like skipping existing assets or materials."}