{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/2bd9d6c1cd5a409c86abe5949e86a227\" frameborder=\"0\" width=\"1728\" height=\"1296\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1296,"width":1728,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1296,"thumbnail_width":1728,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/2bd9d6c1cd5a409c86abe5949e86a227-1707822128819.gif","duration":494.74,"title":"Organizing Project Files for Real-Time Experiences","description":"In this video, I explain how to organize project files for games, AR/VR experiences, and real-time visualization products. I discuss the importance of using a git repository for game engine content and art assets, and when to use a shared folder for non-versioned files. I demonstrate how to use Anchorpoint for selective checkout and metadata tagging. No action is requested from the viewers."}