{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/2f5b521e553c49b6a1dd0e4540b7a33b\" frameborder=\"0\" width=\"2580\" height=\"1935\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1935,"width":2580,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1935,"thumbnail_width":2580,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/2f5b521e553c49b6a1dd0e4540b7a33b-71b574fbdae6da91.gif","duration":359.0139,"title":"Troubleshooting MetaQuest 3 Controller Issues in VR Development","description":"In this video, I’m addressing an issue I’ve encountered with the MetaQuest 3 simulator, specifically regarding the controllers. They function correctly during the first run of the project but fail to work on subsequent attempts. I’ve created a new VR core project and installed the latest all-in-one SDK, yet the problem persists after restarting the session. I demonstrate that while the keyboard and mouse inputs work, the physical controllers do not respond after the initial connection. I would appreciate any insights or solutions from viewers who might have experienced similar issues."}