{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/2f78696b2e85447498c26be569b3aaf4\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/2f78696b2e85447498c26be569b3aaf4-33af58bd06678357.gif","duration":143.526,"title":"04_Send Cargo Materials to 3D Studio Max","description":"This Loom shows how to send a material from Cargo to 3D Studio Max quickly using V-Ray. The author selects a “3D printed plastic silk silver” grayscale material in Cargo and clicks Send, which brings it into 3D Max’s Slate Material Editor along with a displacement node already ready to use. They then assign the material to a sphere in the scene, noting that displacement can be connected and adjusted if desired. They also mention using the compact material editor for fast library-style assignments and confirm the material is hooked up as a V-Ray material because V-Ray is the current render engine."}