{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/487b81424f794639a8abe56b9c6c1737\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/487b81424f794639a8abe56b9c6c1737-8b809588080336db.gif","duration":116.433,"title":"Capsule","description":"This Loom proposes Capsule, a collectibles “Jupyterland” for trading cards, as a new way to manage and revive favorite items. The speaker imagines Ash taking Pokémon and dropping them at a shop, then reopening capsules to get new cards after winning gyms. They cite market context including a first-time June month when volume hit 300 million and that 25 dollars in users spending totaled four million dollars in July, estimating that even a 1 percent share could yield 65k in revenue. Alex and his teammate Kamelo Konevsky say they built Capsule for optimization in trading cards and to bring back a childhood dream."}