{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/54470b0e159042fabd0dffb31bc56799\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/54470b0e159042fabd0dffb31bc56799-0366bd5fea4c03b9.gif","duration":409.200458,"title":"Hard Surface Modeling Skool - Primary VSL","description":"This Loom promotes Hard Surface Modeling School and explains what viewers get when joining. The co-founder Josh (with Ryu) shares that they have taught over 290,000 students and highlights success stories, including job outcomes like landing a local game studio role within four months and shipping ArtStation projects after under a year. He emphasizes that courses are easy to follow, step-by-step live recordings with access to a private community that responds to 100% of posts daily, along with thousands of hours and over 25 courses totaling more than $4,000 in content. He recommends three to four primary training programs such as the Hard Surface Accelerator, Hard Ops and Box Cutter guide, Rendering University, and Subdivision Surface modeling, and notes there are monthly and yearly plans."}