{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/574bf7045e834e1da0a307f3a3648a08\" frameborder=\"0\" width=\"1912\" height=\"1434\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1434,"width":1912,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1434,"thumbnail_width":1912,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/574bf7045e834e1da0a307f3a3648a08-d167314f5a3c132e.gif","duration":115.333333,"title":"Build Interactive Components with Mutiny","description":"This Loom explains how the Muni agent can create fully interactive components directly inside your asset using natural language. It demonstrates building an interactive asset type switcher and placing the component between the hero and the pricing section so users see what they get before the cost. The video shows that once built, the component remains fully editable and can be moved via drag and drop or adjusted by asking the agent. It then steps up to an even more interactive component, creating a questionnaire to help users decide which plan is best."}