{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/594db2407acc4c36bde45bdc91a2d6ff\" frameborder=\"0\" width=\"1858\" height=\"1393\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1393,"width":1858,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1393,"thumbnail_width":1858,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/594db2407acc4c36bde45bdc91a2d6ff-00001.gif","duration":133.2,"title":"Unity - Initializing the SDK","description":"Hey there! In this Loom, I'll show you how to add a privacy dialogue and initialize the Mask SDK. First, we need to add the app key of the project. If your bundle ID is added in your Unity project and your game is live, then there is no need to add the privacy dialogue. If not, you need to go to the dashboard and copy the app key as shown in the image. Then, we need to add the privacy dialog and initialize the SDK. We can use the initialize callbacks to check if the SDK is in it and start loading the ads. I have set up an example script and added the directive on the top. If your app is targeting both children and adults, the privacy dialogue code is required. If your app is only targeting ages above 13, you can skip this and set the frameworks manually. Thanks for watching!"}