{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/5e4b16987e5e4ba98db1a067f9374f23\" frameborder=\"0\" width=\"1280\" height=\"960\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":960,"width":1280,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":960,"thumbnail_width":1280,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/5e4b16987e5e4ba98db1a067f9374f23-00001.gif","duration":33,"title":"Procedural Generation and Fog Shader","description":"This is a demo of a procedurally generated map and a fog shader in Unity. The map is generated using cellular automata and marching squares algorithm and the fog shader is processing the final render of the camera component."}