{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/66d360039d7f48d5bb8399d5434fbffd\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/66d360039d7f48d5bb8399d5434fbffd-cd37ae0baf3695f3.gif","duration":6911.906,"title":"Building an Agent Framework for Lore Management and Prompt Guarding","description":"In this video, I walk you through the development of a Universe Manager tool that organizes lore from various games into a structured database. I discuss the challenges of ensuring the agent can read and write files effectively while also managing tool calls and improving its framework. I also touch on the importance of using different models for better performance and the risks associated with prompt injections. I request that viewers consider implementing a PromptGuard to enhance security against malicious code and to provide feedback on the tool's functionality. Overall, my aim is to streamline the process of managing game lore and enhance the agent's capabilities."}