{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/6bdd612614014a96b801de72f8b5a2c1\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/6bdd612614014a96b801de72f8b5a2c1-10c4c578b34d6cab.gif","duration":1381.1,"title":"COMP2511 Assignment II Part 1 Walkthrough","description":"In this video, I walk you through Assignment 2, Part 1, focusing on design patterns and object-oriented programming as we create a video game. I emphasize the importance of the technical specification and the need to follow it closely, especially when working with JSON files to avoid issues that could lead to failing our order tests. Part 1 consists of two tasks: modifying the existing MVP and implementing a new feature, with specific hints provided for improvement. I encourage you to document your progress in the blog template provided and to run dry runs before submission to catch any small mistakes. Please ensure you link your merge requests or commits in your blog to facilitate the marking process."}