{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/700d5573cafa45d19824c6467477ab02\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/700d5573cafa45d19824c6467477ab02-f83900bbf03c2c42.gif","duration":130.883,"title":"Warehouse Washout (Unreal Engine)","description":"Designed and implemented a destruction system in Unreal Engine focused on physics realism and gameplay responsiveness. The project models how projectiles will displace the items in a warehouse."}