{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/7172faf00508475787f16633112c4f71\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/7172faf00508475787f16633112c4f71-4de330a8edcc9ecf.gif","duration":273.067,"title":"Daily Morning Briefing Overview","description":"This Loom explains the structure and contents of a new daily morning briefing report, split into a quick morning overview and a more detailed daily ops section. It covers six top tiles including staffing hours per game, games run, revenue, staffing as a percentage of revenue, average booking lead, and average revenue per player (about $42), plus key tables for game master performance and per game metrics like escape time and hint counts. The briefing also includes on time start reporting, staffing and survey summaries, maintenance summary details, and flags for high hint and high message sessions, incomplete or expired tasks, untimed resets, and player count discrepancies, with CSV exports available at the bottom. It notes games started about 5 minutes late on average and that booking lead was 0.6 yesterday."}