{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/76173f911cad4e6ba286925d62177543\" frameborder=\"0\" width=\"1114\" height=\"835\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":835,"width":1114,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":835,"thumbnail_width":1114,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/76173f911cad4e6ba286925d62177543-00001.gif","duration":171.5333333333333,"title":"Applying Mocap Animations to TPO's Model from Mixamo","description":"Hey, in this video, I'm sharing the current state of applying mocap animations to a TPO's model downloaded from Mixamo. I've tried using internal remapping systems and setting both rigs to humanoid, but there are alignment issues. I've also encountered errors during the animation import process and tried enabling translation D O F settings, but the problem persists. I'm looking for solutions to fix the skewed bones and improve the overall quality. Any suggestions would be greatly appreciated!"}