{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/7752ab54d7dd47f2b82d10238b49f264\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/7752ab54d7dd47f2b82d10238b49f264-7697f0542b297153.gif","duration":271.273,"title":"08_Enhancing Interior Lighting with Gobos in Maya and Cargo 3","description":"In this video, I demonstrate how to use Gobos in Maya and Cargo 3 to enhance the lighting in a simple restaurant scene. I start by setting up an HDRI with a SkyDome and then show how to apply various gobo textures, like palm trees and lines, to create more visual interest in the render. I walk through the process of downloading the textures and applying them to the light, which significantly changes the mood of the scene. I encourage you to experiment with different gobo textures to see how they can transform your lighting setup. Please follow along and try adding these textures to your own projects!"}