{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/7b6dd99f9fa64eb788359b7d31872903\" frameborder=\"0\" width=\"1152\" height=\"864\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":864,"width":1152,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":864,"thumbnail_width":1152,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/7b6dd99f9fa64eb788359b7d31872903-f27a50d7cb6a763d.gif","duration":133.179,"title":"Improving Chaos Clothing Simulation","description":"In this video, I'm sharing my experience with Chaos Clothing for the first time and the challenges I'm facing with the simulation. I've noticed that the clothing penetrates the character's body during movement, and I'm looking for ways to enhance the robustness of the simulation. I'm following an online tutorial, but it's based on an older version of Unreal, which has led to some confusion. I would appreciate any insights or suggestions on how to resolve these issues."}