{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/7f8e106aa3434ae5bb38e2af87e43eb7\" frameborder=\"0\" width=\"1662\" height=\"1246\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1246,"width":1662,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1246,"thumbnail_width":1662,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/7f8e106aa3434ae5bb38e2af87e43eb7-50dcc8050953603e.gif","duration":111.916,"title":"Building a Fully Agentic 3D Game Studio","description":"This Loom showcases a fully 3D, start-to-end game built using multiple Gemini models and an agentic studio setup. The author describes scaling from a simple game into a system with 20 agents working in parallel on different parts of the game, while they provide continuous notes and feedback. They mention using Gemini 4 R1 for daily 3D modeling, NanoBanana 2.1 for concept art, 3.8 Flash DTS for audio and sound, Lyria for music, and Omni 1.1 for some video work. The finished game is a story-mode, fully playable 3D world with three levels where players guide a manta ray to prevent a disaster by reuniting it with its team, featuring a full attack and gameplay system."}