{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/856c61df47c14511b183dfc0058e8c0f\" frameborder=\"0\" width=\"1280\" height=\"960\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":960,"width":1280,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":960,"thumbnail_width":1280,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/856c61df47c14511b183dfc0058e8c0f-9c89602abf374133.gif","duration":158.782,"title":"Non-linear GameSense Detections","description":"I recorded a quick example showing how to run multiple GameSense detections at the same time. In my setup, I have Puzzle and Box running simultaneously, even though they are consecutive objectives in Drawbridge. To do this, I go to Settings, then move the Trigger onto the same first objective in the list so it starts both detections when that objective is reached, and closes them when completed. When I start the game, once the first objective closes, both Puzzle and Box detections run at once. No specific viewer action was requested."}