{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/874be69831d64553b1692b790198f099\" frameborder=\"0\" width=\"3320\" height=\"2490\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":2490,"width":3320,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":2490,"thumbnail_width":3320,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/874be69831d64553b1692b790198f099-a904f894ef5a7629.gif","duration":471.283333,"title":"Voice Interactions Setup and Live Testing","description":"This Loom explains how to set up and publish Voice Interactions for voice-based roleplay with an agent that talks back. It shows that you must connect a voice provider key first (supports 11Labs and Deepgram, and you can connect more than one), otherwise you can only save drafts and cannot pick a voice or publish. The editor lets you describe the scenario in plain English, which auto-fills the persona and situation, and you can enable a welcome card and ice breaker, select a voice, add skills, and attach the interaction to an agent. It also notes that testing uses your own provider key with no separate sandbox, and publishing checks for a connected key, name, filled persona and situation, and a selected voice; changes create versioned iterations."}