{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/919a8a8d1191427e896cf4dc392b1894\" frameborder=\"0\" width=\"2930\" height=\"2197\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":2197,"width":2930,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":2197,"thumbnail_width":2930,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/919a8a8d1191427e896cf4dc392b1894-c2da00c247670c06.gif","duration":343.35,"title":"Tile Betting Game Demo, Architecture Walkthrough","description":"This Loom demos and explains a tile-betting game, focusing on how to play and the game flow. It starts with a hand total of 5 and requires betting whether the next number will be higher or lower than the hand total, with H and L keyboard accessibility. The presenter describes the draw pile, current hand, and dragon and wind tiles, along with end conditions such as the deck running out three times or dragon and wind values reaching 0 or 10. They also outline the technical approach: TypeScript game logic separated from Angular UI via a game store service, leaderboards using local storage with a plan to migrate to MongoDB, and passing build and NPM tests."}