{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/958052d0393541d5872fa7233bb2ad9e\" frameborder=\"0\" width=\"1280\" height=\"960\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":960,"width":1280,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":960,"thumbnail_width":1280,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/958052d0393541d5872fa7233bb2ad9e-1658517003951.gif","duration":50,"title":"Sprout Scatter Test","description":"You can use Sprout to write your own tools!\n\nIn this example, we are using a Sprout that uses a Grid Spawner to generate clusters of similar nodes that cast into the World and align to hit surfaces. Any misses are culled. We then use a very simple Blueprint to spawn InstancedStaticMesh instances or point lights based on the vertex color of our SproutData."}