{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/9697512a5d60401ea714ce3d9815c119\" frameborder=\"0\" width=\"1728\" height=\"1296\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1296,"width":1728,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1296,"thumbnail_width":1728,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/9697512a5d60401ea714ce3d9815c119-b098f121293c7bbf.gif","duration":323.7843,"title":"Setting Up Binary Syncing in Anchor Point for Unreal Engine","description":"In this video, I walk you through the setup of binary syncing in Anchor Point, specifically for those using the Epic Games launcher. I explain how to enable the Unreal binary sync action, define the binary location, and set up a unique tag pattern for your commits. I also cover the process of pushing binaries and how team members can pull them once they are available. If you're using a source-built engine, you'll need to manage the build process through your CI/CD system. Please ensure to follow the steps closely and refresh your project as needed to see the updates."}