{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/97e71606ade1421293bd58d8706a1dd5\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/97e71606ade1421293bd58d8706a1dd5-4dd861b6174a5be5.gif","duration":254.234,"title":"Playing Divided City to Feel Cape Town’s History","description":"This Loom presents a retro arcade simulation game, Divided City, that teaches Cape Town’s spatial inequality through interactive time travel. The creator, Tablin, demos how players choose characters and experience key moments from 1955 Hanover City, through a 1966 demolition zone where commutes shift from about ten minutes to two hours, and finally to the 2024 election period. Tablin argues that history education in South Africa is underfunded and too abstract, and that games create lived experiences rather than worksheets. The game was built at a hackathon with AI-assisted pixel art and logic, while Tablin wrote and directed the historical content."}