{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/980fab1f7d34424787cfd203c059bc4b\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/980fab1f7d34424787cfd203c059bc4b-b38cc0dd739c1570.gif","duration":537.159,"title":"02_Exploring the New File Structure Features of Cargo 3.0 in Blender","description":"In this video, I walk you through downloading our first asset using the updated Blender importer with Cargo, showcasing its new features. We explore the process of importing an energy storage barrel, highlighting the optimized memory usage through instancing. I also demonstrate how assets are now marked for easy access in the Blender asset library, allowing for efficient set dressing by simply dragging and dropping. This new structure significantly enhances workflow and memory efficiency, especially for those familiar with Unreal's content browser. I encourage you to try downloading assets and experiment with the new setup to see the benefits firsthand."}