{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/98481cc1643c45118c84be8ae544a287\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/98481cc1643c45118c84be8ae544a287-c6d0adf5e4447f3b.gif","duration":3479.392,"title":"Technical Sketch | 2D | Bottoms | Shorts &amp; Skirts","description":"I showed the shorts version of how I recreate 2Ds from the 2002 technical sketches in my graphic system. I unlock the overlay outlines, bring down the front and base technical sketch, then make sure the height is set to 35, with stroke weights like 10 outside and 6 inside, usually. I break the shorts into labeled lineart, threads, shadows, and clipping masks, and for the front I set up base 1, 2, and 3 for different shadow behavior. I update the bottom binding, QC the white and black layers, save, and replace the v4 live folder."}