{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/9c371a3427a74fe09972f31f29edc4ae\" frameborder=\"0\" width=\"1152\" height=\"864\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":864,"width":1152,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":864,"thumbnail_width":1152,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/9c371a3427a74fe09972f31f29edc4ae-4a962579e38902a2.gif","duration":300.201,"title":"Platfarmer","description":"I demoed my game from the start, loading Mind Meersine into the lobby for multiplayer and then jumping straight into level one. The goal is to collect coins, buy seeds and fertilizer, plant them using E and Q, harvest with H, and reach 150 points to unlock level two. I also implemented persistent data, high scores, and a full reset at the beginning that costs one life. I briefly showed my multiplayer network management, player controller controls, and how I debugged things by making temporary scripts like a destroy detector. No specific viewer action was requested."}