{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/9c77b7de4b074bd6b1b4f807c1756c8d\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/9c77b7de4b074bd6b1b4f807c1756c8d-ceba9d31a117b452.gif","duration":182.209,"title":"02_Editing Imported Instances in 3ds Max","description":"This Loom demonstrates how a model imported into 3ds Max via Cargo appears as instanced meshes. In the outliner, there is a hidden cargo instance sources section holding the original meshes, while the visible asset section contains instance meshes displayed in bold. Modifying one instance edge loop updates all related barrels since they share the same instance source, so you can edit multiple copies at once. If you need to change just one barrel, you can right click convert to editable poly, which stops the bold instance indicator and isolates the edits to that single object."}