{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/a27e4600a467461cb7d942fc1189dc07\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/a27e4600a467461cb7d942fc1189dc07-769f228b1226d0a4.gif","duration":337.671,"title":"06_Link V-Ray Lights with Gobo Textures","description":"This Loom shows how to link a gobo texture to a V-Ray light for quick look development. The author adds a V-Ray plane light, sets it to directional mode to reduce blurriness for crisp shadow effects, and adjusts the multiplier to 10. They create a V-Ray bitmap from downloaded gobo texture kits in the shader editor, then link the bitmap to the light’s No map input (as an instance) and use its length and width controls to shape the projection, with the light set to be invisible for better viewing. They demonstrate swapping gobo textures quickly by copying and pasting different blinds maps from the downloaded examples."}