{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/a4794c7bf1954947876adddf90b542db\" frameborder=\"0\" width=\"2058\" height=\"1543\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1543,"width":2058,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1543,"thumbnail_width":2058,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/a4794c7bf1954947876adddf90b542db-4e26d7edb9762ee6.gif","duration":124.765,"title":"Porting a 3D Modeler to Godot","description":"This Loom demonstrates porting the Zogo modeler UI from SwiftUI to Godot using GDScript while keeping the underlying Swift engine. The creator shows how shift and drag operations create and extrude faces to build a simple level with rooms and a tunnel, then selects all faces and uses flip faces to make an indoor scene. They also highlight a Bezier tool for quickly creating roller coaster style paths by setting height and extruding levels. The UI is less polished than the SwiftUI version, and editing points to change positions currently works only on Zogo rather than the Godot port."}