{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/a8affcaa8d764be8b9045dba491e04c8\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/a8affcaa8d764be8b9045dba491e04c8-d4ed8b265fabf7b0.gif","duration":164.747,"title":"01_Importing Models into Unreal Engine with Cargo 3.0 ","description":"In this video, I walk you through the process of importing our first model into Unreal Engine using Cargo 3.0. I demonstrate how to download and import a World War 2 wagon asset, highlighting the new features of the content browser and the organization of assets. I also mention that we’ve successfully transitioned from the old plugin to the new one, ensuring built-in collisions and proper asset management. I encourage you to follow along and try importing your own assets to get familiar with the updated workflow."}