{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/aa7053caa2ff448a892c126fc3c74b99\" frameborder=\"0\" width=\"1662\" height=\"1246\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1246,"width":1662,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1246,"thumbnail_width":1662,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/aa7053caa2ff448a892c126fc3c74b99-5dc2d498293a8815.gif","duration":425.253,"title":"Visualizing Effect Timing with Puzzle Missions","description":"This Loom demonstrates a small game API for teaching effect timing concepts visually. The creator shows missions where the player must move and shoot, including a shield drone that requires depleting its shield, waiting through a brief invulnerability window, then firing again. It also covers coordinated attacks using synchronized timing such as effect.all to break armor, plus a tuning note about shield recovery and required timing. The video concludes with more complex puzzles like vacuum and plasma interactions and a time sensitive “Deep Space” level that forces using fibers intelligently and starting actions early."}