{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/ab8b26a0af1040828a71588d7b93f7d0\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/ab8b26a0af1040828a71588d7b93f7d0-00001.gif","duration":392.67399999999986,"title":"Trends in Education Technology: Augmented, Virtual, and Mixed Reality","description":"In this video, I discuss the trends in education technology, specifically focusing on augmented reality (AR), virtual reality (VR), and mixed reality (MR). I explain what each of these technologies is and provide examples of how they are used. I highlight the benefits of using these technologies in the classroom, such as safety, fostering creativity and imagination, driving student engagement, and visualized learning. However, I also address the cons, including the price, risk of addiction, lack of flexibility, and downgrading human connection. I conclude by sharing an example of how VR can be used in the classroom and emphasize how these technologies can level the playing field for all students."}