{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/ac1511ad2fa4483caeef126070e08394\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/ac1511ad2fa4483caeef126070e08394-f2b404a18de5ceef.gif","duration":1685,"title":"Day 14 - Workset Police - 05 EEdit","description":"In this video, I walk you through the process of refining our workset police code, focusing on categorizing elements like walls and floors into architectural and structural worksets. We start by defining more specific rules based on type names, such as identifying concrete and brick as structural materials. I demonstrate how to implement these rules and optimize our code for better readability. I encourage you to think about how you can extend these rules to fit your own projects. Please take a moment to review the updated code and consider how you might apply these principles in your work."}