{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/b29cdb8ea5494825aa196d116bb71a76\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/b29cdb8ea5494825aa196d116bb71a76-2269a59ade040d80.gif","duration":86,"title":"Day 14 - Workset Police - 03 Outline v2","description":"In this video, I outline a straightforward process for managing worksets by name, which includes architecture and structure worksets. We need to define rules for where different elements like windows, doors, and generic models should go, which can become quite complex and may require extensive coding. While it’s essential to focus on the basics, you can prioritize the most critical rules and skip the less important ones. I encourage you to try coding this yourself first, and then we can work through it together. Let’s get started!"}