{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/b3fdb5659964492ea9e6181a94b4cbb0\" frameborder=\"0\" width=\"1114\" height=\"835\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":835,"width":1114,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":835,"thumbnail_width":1114,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/b3fdb5659964492ea9e6181a94b4cbb0-7043997c2cee44f3.gif","duration":227.095,"title":"Introducing the World's First AI Music Generating Agent in Gaming 🎶","description":"Hey everyone, I'm excited to share our demo of the world's first AI music generating agent, Troubadour, which we integrated into a video game. The game development industry is massive, valued at $200 billion annually, with $4 billion dedicated to tools and accessories, making this a prime opportunity for innovation. Troubadour can generate music dynamically based on gameplay context, enhancing the player's experience. We believe this technology can revolutionize not just gaming but other industries where context and agency are crucial. I'd love your feedback on this demo and any thoughts on potential applications!"}