{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/bf7941d13ae44dae99cf92f6ed123e9d\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/bf7941d13ae44dae99cf92f6ed123e9d-724e68a8d6a75361.gif","duration":265.673,"title":"Cargo Blender Importer New Feature - Make As Real","description":"This Loom demonstrates an update to the Blender Importer for Cargo that adds an “import as real” option. Mike first shows the current importer downloading assets as collection instances, which preserves instancing but is harder to edit. With the new tick box in Cargo by Kitbash3D settings, the same asset imports while breaking the collection instance so parts are separated for easier editing, yet instancing is still maintained between barrel instances. He then shows that edits like moving an asset or adding an edge loop propagate across the instanced barrels, and instancing can be broken quickly when separate editing is needed."}