{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/c1f8f08127154339aac409b17878e322\" frameborder=\"0\" width=\"1728\" height=\"1296\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1296,"width":1728,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1296,"thumbnail_width":1728,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/c1f8f08127154339aac409b17878e322-30dc1ccca0d77cde.gif","duration":302.465,"title":"Decoding nature","description":"Hi, I am Bismagwen Otibwe. Earlier this semester we visited TeamLab in Abu Dhabi and I loved the part where you scan a painting and see it move on the floor. For my final project, I expanded that idea into an interactive scene with glowing creatures, using about 65 agents that follow my mouse pointer. The flock blooms where I stay longer, left click drops food, right click scatters it, S scatters, and D switches the background from night to day. I also added sound reactivity with UI sliders for flux size and speed."}