{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/c483b8c7758043f1abb4cf1baa01fb47\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/c483b8c7758043f1abb4cf1baa01fb47-3829a1fc71b77b97.gif","duration":228.1,"title":"03_Importing and Applying Materials in Unreal Engine","description":"In this video, I walk you through the process of importing materials into Unreal, specifically focusing on the KB3D and G S.T. master materials. I demonstrate how to import a gravel material, like white sand or red sandy gravel, and apply it to a mesh, such as a sphere. I also highlight the ease of using these materials in Unreal and show where to find the material hierarchy for any adjustments. I encourage you to explore these materials and apply them to your projects. Let’s get started!"}