{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/c4cb34e91faa45e688b2645512bae8b6\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/c4cb34e91faa45e688b2645512bae8b6-6ceda3af0790336f.gif","duration":389.471,"title":"00_Organizing Textures and Assets in Cargo 3.0 for Better Workflow","description":"In this video, I wanted to highlight a fundamental change coming with Cargo 3.0 that will help keep our scenes and files more organized, particularly regarding textures. When you download an asset, the textures will now be saved locally next to your scene, making it easier to manage and package everything together. This change applies to various software like Blender, Houdini, and Cinema 4D, and while it currently lacks a toggle for configuration, we plan to implement that in the future. I encourage you to familiarize yourself with this new workflow, as it will streamline your projects and ensure you have all necessary materials linked directly to your scenes."}