{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/c696da8d0d5b44adb3397a8cd12e0d68\" frameborder=\"0\" width=\"1280\" height=\"960\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":960,"width":1280,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":960,"thumbnail_width":1280,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/c696da8d0d5b44adb3397a8cd12e0d68-cde2c46c0b26bc2b.gif","duration":263.213,"title":"Introducing Wasani, a Game Hosting Platform","description":"This Loom introduces Wasani, a platform for indie and seasoned developers to build, host, and manage games and tournaments. The speaker explains that Wasani supports tournament and match formats including multi-tournament brackets and provides endpoints for users to integrate games into the platform. They demonstrate a dashboard showing loading time and game counts, mention the ability for one environment to manage multiple platforms such as “Netflix games,” “Microsoft games,” and “Meta games,” and walk through the game list. The video also shows how games brought in from outside are converted to simple HTML deployment links, demonstrated with Drift King and a Catch Star game built via both CLI and a builder interface."}