{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/c6bbfe0c9cf14328bbbe12aae020179c\" frameborder=\"0\" width=\"1560\" height=\"1170\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1170,"width":1560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1170,"thumbnail_width":1560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/c6bbfe0c9cf14328bbbe12aae020179c-full-1705429501982.jpg","duration":220.47,"title":"Adding and Removing Y and N Ports for Your Funnel ","description":"Welcome to Geru! In this video, I'll show you how to add and remove the Y and N ports for your funnel. We'll start by going to the gear icon and turning off the simulation. Then, we'll toggle the show options for Y and N ports. By toggling them off, we can remove all the Y and N ports for the entire funnel. To add them back, we'll simply toggle the show options on and turn the simulation back on. However, please note that some objects may not have Y and N ports, so you'll need to go through them individually. If you only want the Y port, you can remove the N port for a specific object by accessing its settings. In this video, I'll guide you through the process of adding or removing Y and N ports for the entire canvas and for specific objects. If you have any questions, feel free to ask!"}