{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/d5fefe9be68b4520b630a9ce6045433b\" frameborder=\"0\" width=\"1728\" height=\"1296\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1296,"width":1728,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1296,"thumbnail_width":1728,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/d5fefe9be68b4520b630a9ce6045433b-6e0282178a58aea3.gif","duration":132.7996,"title":"Efficient Binary Distribution for Unreal Projects Using Git","description":"In this video, I demonstrate how to distribute game binaries among your team using Git, similar to the functionality in Unreal Gamesync for Perthhorse. When working on a C++ project, compiling binaries can be time-consuming, but by sharing binaries compiled by one team member or a build machine, we can save significant time and effort. I show you how to download binaries from S3 storage to launch your Unreal project without compiling. Additionally, I explain how to automate binary syncing with Git pulls and the importance of tagging commits for content-based changes. I encourage you to implement these practices to streamline your workflow."}