{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/d8624149f09744eeb0afff552125af7b\" frameborder=\"0\" width=\"2110\" height=\"1582\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1582,"width":2110,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1582,"thumbnail_width":2110,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/d8624149f09744eeb0afff552125af7b-8ad7fd40c094a783.gif","duration":359.572,"title":"Morphic Video Game Studio Concept Workflow","description":"I shared a brief overview of how I built my workflow for creating video game layouts and gameplay videos using Copilot and CDance 2. I started by asking Copilot how it could handle video, then iterated a lot by uploading Twitter UI videos and prompts, reaching version 3 after 6th or 7th iterations. One big issue was avoiding copyrighted or IP content, and Copilot helped me fix that. The workflow now supports story mode, easy mode, posters and key art, sequential storyboarding, HUD and UI, and even soundtrack concepts. I did not ask viewers to take any action."}